How the Weekly Draw Works
Each week, one set of six numbers is drawn. Players win the jackpot by matching all six of their chosen numbers to the drawn numbers.
The pool of numbers to draw from shrinks each week the jackpot isn't won, making it progressively easier to win the longer it rolls over:
| Week | Numbers drawn from |
|---|---|
| 1 | 1–20 |
| 2 | 1–19 |
| 3 | 1–18 |
| 4 | 1–17 |
| 5 | 1–16 |
| 6 | 1–15 |
| 7 | 1–14 |
| 8 onward | 1–13 (stays here for as long as it rolls over) |
The range never shrinks past 1–13 — once it reaches that floor, every subsequent week draws from the same 13 numbers until the jackpot is won.
When the club admin clicks "Run Weekly Draw" for a given week, the system randomly selects six unique numbers from that week's range, sorts them lowest to highest, and publishes them as that week's winning numbers. Draw results are timestamped and stored permanently, along with the total number of entries for that week.
Each week gets a fresh, independent draw — nothing is carried over or reused from the previous week's numbers.
Each ticket ("game") a player buys contains two separate sets of six numbers — Set 1 and Set 2. A player can buy up to 10 games per week. Each set is its own independent shot at the jackpot: Set 1 is checked against the week's six drawn numbers, and Set 2 is checked separately.
During the first three weeks of each season, a player can pay a small extra fee per game to add a 7th number to Games 1–3 of a purchase. This is optional, priced the same for every player, and available on top of the normal game — it doesn't replace or change the base game. Game 4 onward in the same purchase stay standard 6-number games at the normal price.
In the first two bonus weeks, the extra number is added to both sets. In the third and final bonus week, the platform lets the player choose which single set gets the extra number instead — same fee, smaller step down in odds, and it eases the transition back to the standard game rather than dropping straight from the strongest bonus week to none.
Win-checking is unaffected by set size: a set wins if all six drawn numbers are found within it, whether the set has six numbers or seven (bonus game). This holds for asymmetric sets too — one set can have six numbers while the other has seven, in the same game. This is built into the platform, not something each club needs to configure or manage.
A player wins the jackpot by matching all six numbers in either Set 1 or Set 2 (they don't need to match both — either one hitting all six wins).
If nobody matches all six in any set that week, the jackpot rolls over and grows for the following week, and the number range continues shrinking (or holds at 1–13, per the table above). This repeats, using the same number range once it reaches 1–13, until someone wins. Once the jackpot is won, a new season begins back at Week 1 with the range reset to 1–20.
Under NSW's mini-numbers lottery rules, at least 50% of gross ticket proceeds must be paid out as prize money, and at least 40% must go to the benefiting club — leaving at most 10% for running costs. FUN620's admin dashboard estimates gross proceeds and the minimum required prize money live, once a ticket price is entered, so the club always knows where it stands against the rules.
Players also see a live estimated jackpot figure on their own screen before they buy — built from the same numbers the admin dashboard tracks.
This describes the platform's built-in mechanics. Your club sets its own ticket price, prize structure and payout decisions within the NSW Community Gaming Act 2018 framework.